Friday, April 13, 2007

Simulation Nation

Inventive computer sims can turn dull lessons into hyperreal experiences-if we can get educators to use them.

Hiyelness: 5.5

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Is That Just Some Game? No, It’s a Cultural Artifact

The 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994).

Article from the NY Times

Hiyelness: 7.0

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